Exquisite Corpse image created from 50% thought and 50% Illustrator :)
Exquisite Corpse image created from 50% thought and 50% Illustrator :)
By Andrew Fogg http://www.flickr.com/photos/ndrwfgg/228660942/
By D’Arcy Norman http://www.flickr.com/photos/dnorman/3590134173/
By Jude Doyland http://www.flickr.com/photos/doyland/5160376437/
By Nick Ares http://www.flickr.com/photos/aresauburnphotos/2678453389/
By Joshua Davis http://www.flickr.com/photos/articnomad/241620406/
This photo mashup project was inspired by the idea of tourism. Tourism occurs for many reasons such as exploration, escape, self-indulgence, and other reasons. Tourism seems to occur on such a broad scale today because we have the resources to do so and the time to spend it on. Many of us have been fortunate to experience paradise and different destinations in our life time, especially experiences far from the mundane. However, my photo mashup brought together elements from other pictures to construct the idea of what a paradise ultimately means after tourists leave. This process was done by choosing a background picture that was not crowded by objects, but a vast ocean and calming sky. Then I dumped elements or attributes from other pictures that I had found. My piece is focusing on how people travel and utilize available resources in nature. The piece calls attention to how significant amount of stuff we leave behind through our trailing and growing carbon footprints that we easily dismiss and go back to our daily lives. Money has been the driving force and is often the reason that we are able to create and even reverse problems that we foresee or ignore it for a while. Tourism brings contradictory ideas that we have caused either intentionally or unintentionally. The contradictory concepts are depicted in this piece, with the landfill islands and the dark clouds mirroring the clear crystal blue ocean. All these elements seem to go unnaturally together in this environment, but still possible because we are avid beings waiting to claim and explore every corner.
These pieces were selected because they represent an overarching concept of live performance and interactivity in digitally created environments. Traditional performance usually deals with a stage and daily life objects, but because of New Media, it can all be transparent and projected in a empty space that allows for a immersive experience for the audience. All these artists use New Media but more specifically Performance Art to show how the human body interacts and affects and behaves in artificial environments. These behaviors are achieved by the use of computed light, sound, and image manipulation to create convincing environments to trick the mind that their physical self is or could be in this environment that either mimics or creates illusions of reality. Space and time are also altered to trick the audience in thinking that the performer(s) are in a fantastical place that the performers were projected to be in. Performance art seems to be less about the performer, but more about the relationship between the digital environment and how people affect digital environments and/or elements and how digital elements respond to those changes. Performance Art in New Media is allowing the expression of the mind at the same time as the physical body is moving, which creates more complexity of how the mind, body, and technology create an interesting relationship. That relationship creates a different understanding for us an audience what the performer is trying to express by extending his/her performance in a somewhat more tangible environment that is either conceptual or pointing towards specific ideas.
“Whispering Pines”by Shana Moulton + Nick Hallett transform their environment to a digital chamber opera which includes pop melodies, extended vocal techniques, alternative sound controllers, and a flexible instrumentation. Moulton stars as Cynthia, a character enveloped in her original multi-channel video design form low and high production values through the use of green-screen compositing and interactive technology.
Andrey Bartenev work called“Electric Alien” is one of the usual strange and interesting works he produces. He is often inspired by fantasy and ambitions of scientists. He freely expresses himself as an art object and most of his shows are chaotic without a plot, but are very structured in thought.
Lichtfaktor Live’s light painting shows mix movement, light, and design through real time painting. The use of sophisticated light technology and light tools create interesting light inspired images. Artists use illuminated equipment to paint stunning visual images on stage. They use custom-made video software to produce long exposure effects on video screens.
Adrien Mondot is a French computer animation programmer that is a juggler and illusionist that works with a dancer, Satchie Nora to perform how the real and virtual boundaries can be easily blurred.
Blast Theory is a experimental artists’ group that use interactive media to create new performances and interactive artworks. The group is led by Matt Adams, Ju Row Farr and Nick Tandavanitj, who are all interested in the social and political roles of technological interactivity. One piece called “Desert Rain” focuses on the blurry delineation between reality and what is not.
This video posted by Paralaxeen shows an interesting direction of New Media Art. The creator of the video is unknown shows great potential of digital technology showing various virtual realms by using anaglyphs or colors to create dimension with added audio beats. The video reminds me of almost the classic screen savers on computers where there are repeating shapes or patterns, but much more interesting. The video really brings 3-dimensionality to our space with the use of color, volume, and perspective. There are various scenes or scenarios being depicted, such as molecular models to architectural environments. The speed of the video and the audio create a mesh that go well together to progress the time-traveling experience to all the different scenarios.
This artist named Stelarc has done works with robotics. He believes that technology is an extension of our selves and therefore we have adapted technological parts to our own bodies. This piece really tells us the extremes that new media and technology have impacted society. In many ways we are better because we are adapting to and with our art works such as Stelarc’s, hence the name “evolution.” This artist has really internalized how we interact with technology and instead of being conceptually in that digital environment, it is a part of his identity.
Just saying “Hey!” and Welcome to my art blog. This blog is all about art. First, I should say inspiration comes from many directions. I spend a lot of time going to museums and look at works that the public perceives to be art. However, sometimes people disagree what is in a museum is not really art, but usually their tastes and decisions don’t matter. What I consider art is still a definition in the works. Furthermore, inspiration usually comes from everyday life and not just what is or isn’t considered art. To be creative, I think it’s important to think how anything and everything takes thought to be made even if functionality is our main intention. I try to look at a variety of physical materials and see how it was inspired by something else and then try to incorporate it into my own work. I also get inspired by friends, who are also artists, even though they may use traditional mediums, and I often look up to them when they create works that are interesting and different than my own pieces.
These are a few sites that I found were interesting: